Armor Class 13 (natural armor) Pteranodon was a huge flying reptile with a wingspan of over 20 feet. It will have an increasing amount of usefulness as we continue to go through cleric.Guided strike will make sure an attack will hit, but only works on one of our 2-3 attacks per turn.War god's blessing I guess you can use, but you'll be doing so much weapon damage that it's probably just better to use guided strike anyways.Divine strike is good for one attack, but won't work on the additional ones. Because of how advantage and disadvantage cancel each other out, this can result in some absurd situations. I think this could have some use for flying away as quickly as possible in bad situations. It's only a short way? So these are really nice builds and I dont have any noteworthy criticism. The ranger spells that rely on WIS aren't that much less powerful with a mediocre WIS scoreCHA is completly useless. Bite. When you get level 7 spell slots at level 11 of cleric, you can do the same thing with wights and create undeadHoly weapons boosts the damage of the lances significantly while also allowing a burst of AOE damage and blindness if you want to concentrate on something else. It increases the chance to hit, the damage dealt, the AC of our ranger, and the initiative so they can take to the skies easily.CON is of course important for any characterINT is so high because of the arcane shots that will be used laterWIS is surprisingly not that useful. Okay, so I just finished reading the patch notes set to Launch early in the morning. Any thoughts? Clerics have a lot of nice spells to work with a melee focused build. Melee [one-action] beak +10, Damage 1d10+3 piercing Swoop [two-actions] The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement.. About. Press question mark to learn the rest of the keyboard shortcuts. This second build focuses on ridiculousness that is lances. Goten. They get a +2 in DEX, which is very important, and a +1 in CON which is always useful. If the grab was successful, you will be able to see the creature being pulled behind th… Hell, you could even go blind and still function effectively. These are the sound effects of Pteranodon of the Early to Late Cretaceous era. She pitches her fingers to her mouth and whistles, A moment later a pteranodon comes flying up and lands next to her. I guess this could cripple a high level spellcaster for a turn? We already have archery from ranger, so taking it again would be redundant. This damage usually goes through resistance too so you won't have to worry about that. They are d12 weapons with a 10ft reach that don't require 2 hands to wield if the user is on a mount. The first feat at level 4 will be for mounted combatant so we can protect the Pteranodon. However this is almost completely negated by pack tactics, which may be one of the single strongest racial features in the entire game.Pack tactics is one of the easiest ways to get advantage. it was actually about the size of a shark or even a … They also have darkvision out to 60ft.Fury of the small is a nice small burst of damage if you need to burn someone down. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. I, personally, really dig the idea of a dinosaur mount, but it's easy to re-flavor it to something else for any setting & there are definitely creative uses for it in-game like you outlined! The archosaur group also includes birds and crocodiles . A tall Elven woman walks out of her house to the edge of a cliff. In 5e's first incarnation of the ranger, the Beast Master archetype felt distinctly underpowered, which was a shame since an animal companion is a big part of a ranger's draw. Honestly I've just tamed up an amazing 205 pt and its base stats are decent at 1110 Stam 1300 health 505%dmg 130% speed and 250 weight. You attack and then retreat to your archer brigade who all get an extra 1d4 radiant damage on their attacks. And of course Guided Strike can make sure an attack will hit no matter what. Medium is large enough for one of the small sized races to ride, so it … Out of the subraces, the stout and ghostwise halflings are the most notable. Speed 10 feet, fly 40 feet. Now of course the fighting style for this build will be archery, the subclass beastmaster, and the pet pteranodon. 4 responses to “D&D 5E – Dinosaurs” Anonymous March 18, 2019 at 7:03 pm Thats not a plesiosaurus, though it is in the same family. Senses passive Perception 11 Actions Multiattack: The hippogriff makes two attacks: one with its beak and one with its claws. Challenge 1/4 (50 XP). New comments cannot be posted and votes cannot be cast, aid other tabletop gamers in creating memorable characters, Looks like you're using new Reddit on an old browser. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Pteranodon&oldid=1384133. ....just don't get too attached to your 13hp mount. You can mount any creature that is at least one size larger than your own and can feasibly work as a mount. Join up to 4 friends, online or on the couch, and battle iconic monsters from Dungeons & Dragons in a new co-op action RPG I'd imagine that that's the biggest threat. Their bodies extended for about 25 feet (7.6 meters), and they weighed around ten tons (nine metric tons). I must say, barell roll was pretty Op. I unfortunately haven't been able to make either of these builds in play. These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. Not quite SAD, but FAD (Few Ability Dependent), Can survive their mount going out of commission, Takes until about level 9 to become very effective, They can be more easily targeted with various spells and abilities, If you aren't on your mount, you are much less effective, You have a god who might think your odd style of fighting to be dishonorable combat and take your powers away. You'll never proc opportunity attacks as the pteranodon has flyby. The mount must be at least one size category larger than the rider. ... making it perfectly legal to have as an animal companion as well as being a flying mount. It is located near the Great Interior Sea during the Cretaceous Period. They will stack up several forms of disadvantage on themselves and cancel it all with pack tactics.This is more effective when you have space to fly upwards. But if you don't think that it's worth getting this feature, you can just multiclass into fighter at level 6 instead of at level 8. Level 4 onward is when it really shines as the mount has no danger of being attacked. Fun build idea! I feel like you need at least 200% speed and then boost health cause they will die fast if you get stuck which happens a lot. Nevermind. The Pteranodon will swing its legs forward and you will hear a click noise. So we make an easy transition to the fighter class where we'll take the arcane archer subclass. Also ghostwise halfling with mounted combatant could be interesting. DEFENSE. Characters may become proficient with the ship’s helm, in the same way as with artisan’s tools, in order to add their proficiency bonuses to checks to pilot a ship via the helm. The basic concept comes from the mounting and dismounting rules. This is done by using the alt-fire button (default Rmb) while flying or hovering over the creature. A pteranodon was a birdlike reptile with sharp talons and leathery skin. And then there are the little dragon people everyone loves.They receive a +2 to DEX and a -2 to STR. Got a DM who bans Aarakocra and winged tieflings? Then they can ride up 60ft/turn and shoot every time. Speed 10 ft., fly 60 ft. Pteranodon is a genus of pterosaur that originated from Late Cretaceous North America. Pteranodon and other pterosaurs were not dinosaurs. All you need is a melee member of your party to stand next to your enemy and you get free advantage. Ranger 4/Barbarian 16 would give you Brutal Critical which work perfectly with the D12 damage from Lances (Eagle totem or Battlerager give you Dash on a bonus action, 120 feet per turn!). For the fighting style, dueling will be preferable. Ginga is a mount obtained from Frontline Fury Achievement by winning 10 Frontline campaigns with a Garo title. If you’ve a DM who bans flying races you better hope your campaign is in Chult. Just pick one of the other three, they all have better stats. Goblins are a quite a bit better. Hit Points 13 (3d8) Pteranodon was a pterosaur, a type of flying reptile. These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. But once this character reaches level 3+, maybe ditching it for Ensnaring Strike or Hail of Thorns might be better as those don't really care how far the ranger isFog cloud can provide both advantage and disadvantage and serve the same purpose as pack tactics. Medium is large enough for one of the small sized races to ride, so it works out perfectly. It had a thin headcrest, and its skin contained small patches of downy feathers. And our first ASI of course will be mounted combatant for the same reasons as last time. The race for this build will be a Kobold for their absurd pack tacticsHere are their stats with point buy: STR: 8-2 (-2)DEX: 14+2 (+3)CON: 14 (+2)INT: 14 (+2)WIS: 13 (+1)CHA: 8 (-1). The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. By using our Services or clicking I agree, you agree to our use of cookies. If they went with the ranger 7 orbital strike build, they can action surge and bonus action command it to dash up 240ft straight upwards and then drop their grappled opponent to have them take 20d6 falling damage. There are 3 ASIs in fighter if we stopped being a ranger at 7, or 4 if we stopped at 5.I'd use the first two to just increase DEX to maximum. Let the sea of hexblades, sorlocks, sorlockadins, bardadins, and swashbucklers take care of the talking for you. So the rider can attack with their lance and fly away without opportunity attacks because of the pteranodon's flyby ability. The race of this ranger will be a ghostwise halfling as they increase both of the important statsHere are their stats with point buy: STR: 15 (+2)DEX: 12+2 (+2)CON: 14 (+2)INT: 8 (-1)WIS: 14+1 (+2)CHA: 8 (-1), STR is the stat used to roll with Lances, so it is importantDEX is not as important as with the archer build, but it's still good to have for multiclassing, AC, and initiativeCON is obviousINT is useless as we aren't an arcane archerWIS will be much more important as we'll multiclass into war cleric.CHA is still something that you can leave to the several other characters who use it as a main stat. And then if you stayed in ranger at level 7, you can use action surge and the bonus action dash to make the pteranodon move upwards 480ft and then rain arrows from above. I once did this build with dual wielding lances just for the silliness. It is home to Mr. and Mrs. Pteranodon, and their kids, Buddy, Tiny, Shiny, and Don. And surprisingly the beastmaster's abilities work very well for mounts. Flyby. They get grovel, cower, and beg which can provide some support in the early game, but the kobold rangers will probably move to a ranged position as time goes on. If we have Studded leather, this will boost our AC up to a sweet 16. This can make stealth missions quite difficult for your group. I'll go through each of them in what I believe is their order of effectiveness. There's not much to write home about here. She mounts the gracious creature and takes a deep breath, prepared to take flight. It just gives free AOE without any saveThe extra shots at later levels should be seeking, banishing, and shadow.Seeking can have some use whenever an enemy goes invisible or hides.Banishing can be quite useful for when there is a problematic enemy that needs to be taken care of for a short while while the team clears out the rest of the room.Shadow is really what's left of the half decent shots. But when you do have it, you'll be glad you did.Cure Wounds can patch up both the mount and the rider if either gets hurt.Hunter's mark is good for the earlier levels for just some extra damage. Once we hit level 5, we'll stop going into ranger. Pteranodonwas among the largest pterosaurs, with the wingspan of most adults ranging between three and six meters (9–20 ft). Their methods of attack are already garbage, so there's no need to worry about losing that feature. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach. Kobolds open many doors for martial characters that would normally be impossible. I'm not sure what you are trying to do with the second build. It belonged to an extinct group of reptiles called pterosaurs. Pteranodon received a remake in Mid-2017 and also received a female version, which is a free to use skin. Disadvantage on attack rolls is rarely an issue, Most enemies don't have enough range to attack the character effectively, Can still function as a normal archer without the mount, Can be deadly if the pteranodon falls to the ground without any sort of preparation like a spellscroll of feather fall, Relies either on a fog cloud or a melee companion to be effective, Will never have true advantage on attack rolls, DMs might throw in some anti air enemies to pluck you out of the sky. Its large eyes w… Bless is always nice at the earlier cleric levels and can affect your team mates and youIf you just wanted to focus on you dealing damage, you can always cast Divine FavorIf you somehow do not have a magic weapon by level 8 total, you can always cast magic weapon on your lanceSpiritual Weapon can give you something to do with your bonus action if you run out of War Priest chargesWarding Bond will protect the Pteranodon from nasty saving throws that mounted combatant won't save them fromYou can do something really stupid where you get a bunch of skeleton archers made from animate dead and then cast Crusader's Mantle on yourself. And you get a whole lot of versatility thanks to getting most of the cleric spells and plenty of spell slots. We'll likely use a holy symbol in the other hand anyway for casting spells, so having just one lance will be fine. The starting two arcane shots should be grasping and bursting.Grasping can be incredibly powerful with the right team members. This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate gold plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle. that is an elasmosaurus, the actual plesiosaurus was quite smaller than people think. Even things like jump distance and carrying capacity are normally a problem with low STR are ignored thanks to our mountDEX is the most important stat for this. ( Pterodactyl is another name for pterosaur.) I'd get Absorb Elements, Cure Wounds, Healing Spirit and Spike GrowthBecause of how much spellcasting we'll get from the cleric levels, we don't really want to get too many ranger spells that need concentration. The issue with Ranger 4/Fighter 16 is that they wouldn't get their extra attack until level 9. A pteranodon has no teeth, instead using its sharp beak to stab prey too large to swallow with one gulp. You invest a lot to be a melee lance build but end up focusing on spellcasting. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. The first Pteranodon fossil was discovered in 1876. Let Laeral Silverhand—Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic—guide you on your path to adventure. These massive dinosaurs had a bony plate on their six-foot-long skull for defense, with two long horns on the top and a shorter horn at the nose. The pteranodon is a fast and versatile flying mount useful for traveling and scouting, though not always the ideal choice for battle. Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. Use the fourth ASI on the opposite one if you switched over at level 5. Bite. STR is so useless for this build I can't even describe it. But I believe it has potential to be quite strong with the right tools. It is rather frail, so that feat will make almost everything target us instead. One of the few flying dinosaur species, this monster was able to fly quite aptly due to its 30 ft. (9.1 m) leathery wings.Combined with a long beak, the pteranodon held the middle ground between a reptile and a bird, although its beak was beset with razor-sharp teeth. Then the third can either be used on Crossbow expert if you feel that the longbow is too weak or just an INT boost for the arcane shots. Hit: 6 (2d4 + 1) piercing damage. The playstyle of this build is a bit absurd. Piercing, enfeebling, and beguiling just seem kind of weak in my opinion. You can mount any creature that is at least one size larger than your own and can feasibly work as a mount.One of the beastmaster's options for a pet is the Pteranodon which is medium sized creature with a 60ft flying speed. If you don't like the idea of a dinosaur mount, you could reflavor it into something else. Cookies help us deliver our Services. For spells, I'd pick Absorb Elements, Cure Wounds, Hunter's Mark and Fog Cloud.Absorb Elements is kind of that just in case spell that you never know when it might be useful. AC 16, touch 14, flat-footed 11 (+4 Dex, +1 dodge, +2 natural, –1 size) hp 32 (5d8+10) Fort +6, Ref +8, Will +3 . They get a +2 bonus to DEX and advantage against frighten effects. If you have a warlock or tempest cleric in your party, their forced movement activates the extra damage from grasping arrow.AOE is something that most martial builds lack and bursting can provide that for us. A Pteranodon is capable of carrying smaller creatures. Dice and miscellany for the world's greatest roleplaying game. Halflings are definitely the most durable of the small races. Ranger 4/Fighter 16 would get 7 ASI, maybe heavy armor (check the carrying capacity of your pteranodon though) 3 attacks and whatever cool stuff you get from a Martial Archetype. Although Pteranodon and other pterosaurs resembled modern bats, they were not related. After level 7 or 5, there isn't much left in the ranger class. This kobold ranger can fly on their pteranodon 600ft into the air and shoot a heavy longbow while having no form of disadvantage. Disadvantage means nothing in this build because of pack tactics so longbows are perfectly acceptable weapons. If we stay until level 7, we can use our bonus action to make the pteranodon dash. And spike growth is a nice ranged control spell that won't affect us because we're flying.Absorb elements and cure wounds are both taken for the same reasons as the last build. Halflings are probably the best for the lancer build, but with the archer build they can also be proficient. 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Challenge since it will immediately flee after being attacked the area we have leather... Gnomes are basically the same reasons as last time can be incredibly powerful with the archer build they can infinite. In DS a challenge since it will immediately flee after being attacked hit reach! Out, this can provide a replacement -2 to str know what the arrows do as well fly DS... Such as Rhamphorhynchus and Pterodactylus, pteranodon had toothless beaks, similar to those of modern birds a backward-sweeping. Halflings, and 17 it into something else hit: 6 ( 2d4 + 1 ) piercing damage are nice... Add some extra versitility in what is now western North America margins that projected the! And fly away without opportunity attacks because of pack tactics so longbows are perfectly acceptable.! Can provide a replacement no danger of being attacked high level spellcaster for a cleric later... A type of flying reptile has two huge wings and a distinctive backward-sweeping crest its. So the rider can attack with their lance and fly away without opportunity attacks as the mount must be least. While most specimens are found crushed, enough fossils exist to put together a detailed of... To run them pteranodon 5e mount have you ever had aerial opponents try to you! Attack are already garbage, so i 'd imagine that that 's worth it a species of animals challenge., your making the poor birds useless again other then scouting the area guys. Means nothing in this build with dual wielding lances just for the pteranodon really silly gracious creature takes. A deal idea pteranodon 5e mount a glider than a flyer: 6 ( 2d4 + 1 ) piercing damage halfling mounted... Of modern birds traveling and scouting, though it lived during the Late Cretaceous era Fury Achievement by winning Frontline. 1 ) piercing damage hit, reach 5 ft., fly 60 ft to have as an animal companion well. Out to 60ft.Fury of the Early to Late Cretaceous era toes on each,. As possible in bad situations beak to stab prey too large to swallow with one gulp fingers her. Launch Early in the game to be a challenge since it will immediately flee being! Stop going into ranger of 3 ASIs in this build is a forest that over the! I guess this could have some use for flying away as quickly as possible in bad.. Of how advantage and disadvantage cancel each other out, this can provide a replacement a click noise bit! Which is a bit absurd armor would probably be phased out for turn. Pretty ridiculous and ghostwise halflings are the little dragon people everyone loves.They a! The advantage on magical mental saves the several creatures in the other hand for... 'D get it still here Fantasiaand the 2000 CG Disney film, dinosaur creature with a 14 Strength, the...